Sniper Joe

 is a common enemy in the Megaman series. They appear as enemies appear in almost every Megaman game. They mainly fight with a shield and a blaster, but there are also other variations that can operate vehicles and have different attacks.

In M.U.G.E.N, has been made by Spider Mew, and again by Omega32able.

Gameplay


This character has a special kind of ability. As you can see, he can block even though he is just standing still. On a side note, his sprites are based off his appearance in Mega Man 7 and his A.I. can be fairly brutal if you don't know what you're doing.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Movelist
Key

D = Down 

F = Right 

B = Left 

DB = Down-left 

DF = Down-right 

a/b/c = Kick

x/y/z = Punch

Hyper
[Command] name = "visao" command = ~D,DB,B,a time = 15

Hyper1
[Command] name = "Hyper2" command = ~D, DB, B, a+b

[Command] name = "Hyper2" command = ~D, DB, B, a+c

[Command] name = "Hyper2" command = ~D, DB, B, b+c

Hyper2
[Command] name = "Hyper1" command = ~D, DF, F, x+y

[Command] name = "Hyper1" command = ~D, DF, F, x+z

[Command] name = "Hyper1" command = ~D, DF, F, y+z

Hyper 3 shield breaker hyper
[Command] name = "Hyper3" command = ~D, DF, F, a+b

[Command] name = "Hyper3" command = ~D, DF, F, b+c

[Command] name = "Hyper3" command = ~D, DF, F, c+a

Hyper 4 Bike hyper
[Command] name = "Hyper4" command = ~D, DB, B, z+y

[Command] name = "Hyper4" command = ~D, DB, B, z+x

[Command] name = "Hyper4" command = ~D, DB, B, y+x

FightHyper1
[command] name = "FightHyper1" command = ~D, DF, F, D, DF, F, x time = 24
 * command = a+b

[command] name = "FightHyper1" command = ~D, DF, F, D, DF, F, y time = 24
 * command = a+b

[command] name = "FightHyper1" command = ~D, DF, F, D, DF, F, z time = 24
 * command = a+b

helper
[Command] name = "helper" command = c+z

[Command] name = "helper" command = b+y

[Command] name = "helper" command = a+x

[Command] name = "skull" command = z+y

[Command] name = "M-gun" command = x+y

[Command] name = "zap" command = c+y

Specail1
[Command] name = "SpecialX" command = ~D,DF,F, x

[Command] name = "SpecialY" command = ~D,DF,F, y

[Command] name = "SpecialZ" command = ~D,DF,F, z

[command] name = "GernadeProj" command = ~D,DB,B, a time = 15

Specail2
[Command] name = "SpecialA" command = ~D,DB,B, a

[Command] name = "SpecialB" command = ~D,DB,B,b

[Command] name = "SpecialC" command = ~D,DB,B,c

[command] name = "1200" command = ~D,DB,B,a time = 15

The Shield Breaker move
[command] name = "shieldbreaker_a" command = ~D,DF,F,a time = 25

[command] name = "shieldbreaker_b" command = ~D,DF,F,b time = 25

[command] name = "shieldbreaker_c" command = ~D,DF,F,c time = 25

Counter
[Command] name = "Counter" command = ~F, x+a

[Command] name = "Counter" command = ~F, y+b

[Command] name = "Counter" command = ~F, z+c

[Command] name = "236Z" command = z+y+x

Roll
[Command] name = "roll_n" command = ~B, D, DB, x

[Command] name = "roll_m" command = ~B, D, DB, y

[Command] name = "roll_f" command = ~B, D, DB, z

Forward Recovery Roll or Alpha Counter1
[Command] name = "ac_f_roll_n" command = ~B, DB, D, x

[Command] name = "ac_f_roll_m" command = ~B, DB, D, y

[Command] name = "ac_f_roll_f" command = ~B, DB, D, z

Backward Recovery Roll or Alpha Counter2
[Command] name = "ac_sweep_b_roll_n" command = ~B, DB, D, a

[Command] name = "ac_sweep_b_roll_m" command = ~B, DB, D, b

[Command] name = "ac_sweep_b_roll_f" command = ~B, DB, D, c

Super Jump
[Command] name = "Super_Jump" command = ~D, U